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	<title>Words and Things</title>
	<link>http://lucasjwjohnson.com</link>
	<description>Lucas J.W. Johnson: writer, queer, geek.</description>
	<lastBuildDate>Sat, 18 May 2013 16:47:32 +0000</lastBuildDate>
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		<title>My Current Creative Struggle</title>
		<description><![CDATA[I&#8217;ve been thinking a lot about how to get an audience. In fact, it&#8217;s probably the cause of the majority of my anxiety about the work I do. It came together a bit recently when I watched Becoming Youtube episode &#8230; <a href="http://lucasjwjohnson.com/2013/02/21/my-current-creative-struggle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2013/02/21/my-current-creative-struggle/</link>
			</item>
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		<title>The Time Tribe Launches Today</title>
		<description><![CDATA[NEW TIME TRAVEL ADVENTURE GAME SERIES BLASTS ONTO WEB BROWSERS TODAY The Time Tribe is an Epic Journey Through Time and Space, For Kids and the Young At Heart Duxbury, MA — February 19, 2013 — Thundersnow Media Inc. announced that &#8230; <a href="http://lucasjwjohnson.com/2013/02/18/the-time-tribe-launches-today/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2013/02/18/the-time-tribe-launches-today/</link>
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		<title>Fireside Magazine Kickstarter</title>
		<description><![CDATA[I&#8217;ve been off the radar a bit recently, but I assure you (because I know you&#8217;re concerned) I&#8217;ve been busy! And October&#8217;s going to be a crazy month for me &#8212; I&#8217;ll be attending the StoryWorld Conference in LA, as &#8230; <a href="http://lucasjwjohnson.com/2012/10/01/fireside-magazine-kickstarter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/10/01/fireside-magazine-kickstarter/</link>
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		<title>When Escapism Is Not Okay</title>
		<description><![CDATA[We need to make better games. I was at PAX Dev last week, the almost-new game developers conference that runs just before the Penny Arcade Expo. We were told not to tweet or blog about the content of the conference &#8230; <a href="http://lucasjwjohnson.com/2012/09/04/when-escapism-is-not-okay/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/09/04/when-escapism-is-not-okay/</link>
			</item>
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		<title>Project Concordia: A Protagonist</title>
		<description><![CDATA[When creating the concept for a story, developing a setting without developing plot or characters is silly. It&#8217;s the characters that will be the focus of the actual story, creating the narrative by navigating the plot they&#8217;re thrown into. The &#8230; <a href="http://lucasjwjohnson.com/2012/07/02/project-concordia-a-protagonist/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/07/02/project-concordia-a-protagonist/</link>
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		<title>Project Concordia: Dragons&#8230;in space!</title>
		<description><![CDATA[At some point, a sci-fi setting also asks another important question: Aliens? I don&#8217;t want Concordia to be a cornucopia of exotic (all rather humanlike) aliens, like you see in so much sci-fi. I wanted it to be primarily about &#8230; <a href="http://lucasjwjohnson.com/2012/06/18/project-concordia-dragons-in-space/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/06/18/project-concordia-dragons-in-space/</link>
			</item>
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		<title>Project Concordia: Personal Tech</title>
		<description><![CDATA[The next logical iteration of the computer-in-your-pocket (which we still call a “phone”) is a computer implanted into you. This I think will be the basis of personal technology for Concordia: a chip planted into the skull, that acts as &#8230; <a href="http://lucasjwjohnson.com/2012/06/15/project-concordia-personal-tech/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/06/15/project-concordia-personal-tech/</link>
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		<title>Project Concordia: Station Structure</title>
		<description><![CDATA[Outside the space station Concordia is a terraforming Mars, and a humanity expanding throughout the solar system. But what about inside the station? Is this city all one united entity, like a starship Enterprise, or a council of factions like &#8230; <a href="http://lucasjwjohnson.com/2012/06/14/project-concordia-station-structure/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/06/14/project-concordia-station-structure/</link>
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		<title>Project Concordia: A Time and Place</title>
		<description><![CDATA[Creating a fantasy setting demands certain questions: Earth or another world? high magic or low? relative technology level? A sci-fi setting has to ask similar questions. Is this a galaxy-wide space opera, or set on Earth? Is it so far &#8230; <a href="http://lucasjwjohnson.com/2012/06/13/project-concordia-a-time-and-place/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/06/13/project-concordia-a-time-and-place/</link>
			</item>
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		<title>Project Concordia: Space Station Concordia</title>
		<description><![CDATA[The first inkling of a potential sci-fi project came to me a couple weeks before the ideas for the story started developing. A picture of a spaceship I saw got me thinking about the kind of giant ships of sci-fi &#8230; <a href="http://lucasjwjohnson.com/2012/06/12/project-concordia-space-station-concordia/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://lucasjwjohnson.com/2012/06/12/project-concordia-space-station-concordia/</link>
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