Tag Archives: science fiction

Project Concordia: A Protagonist

When creating the concept for a story, developing a setting without developing plot or characters is silly. It’s the characters that will be the focus of the actual story, creating the narrative by navigating the plot they’re thrown into. The … Continue reading

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Project Concordia: Dragons…in space!

At some point, a sci-fi setting also asks another important question: Aliens? I don’t want Concordia to be a cornucopia of exotic (all rather humanlike) aliens, like you see in so much sci-fi. I wanted it to be primarily about … Continue reading

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Project Concordia: Personal Tech

The next logical iteration of the computer-in-your-pocket (which we still call a “phone”) is a computer implanted into you. This I think will be the basis of personal technology for Concordia: a chip planted into the skull, that acts as … Continue reading

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Project Concordia: Station Structure

Outside the space station Concordia is a terraforming Mars, and a humanity expanding throughout the solar system. But what about inside the station? Is this city all one united entity, like a starship Enterprise, or a council of factions like … Continue reading

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Project Concordia: A Time and Place

Creating a fantasy setting demands certain questions: Earth or another world? high magic or low? relative technology level? A sci-fi setting has to ask similar questions. Is this a galaxy-wide space opera, or set on Earth? Is it so far … Continue reading

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Project Concordia: Space Station Concordia

The first inkling of a potential sci-fi project came to me a couple weeks before the ideas for the story started developing. A picture of a spaceship I saw got me thinking about the kind of giant ships of sci-fi … Continue reading

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The Concordia Project

About a week ago, I started brainstorming ideas for a new project — a science fiction story. It started with a desire to jumpstart my creativity again, and turned into two hours of being unable to sleep because the ideas … Continue reading

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World Building Pt. 4 – Religion

At this point in the creation of your world, there’s a lot of different directions you can go. In fact, the whole project is a pretty open one — perhaps the map isn’t nearly as important for you as the … Continue reading

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World Building Pt. 3 – Inhabitants

You have a landscape — now, it’s time to populate it. Like a game of Sim City, you can only zone land for so long before you have to unpause and let people start inhabiting your creation. Likely, you’ve already … Continue reading

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