Lucas J.W. Johnson
Lucas is a freelance writer and game designer from Vancouver, BC. He writes things. Sometimes, they're even good.
Here he blogs about writing, queer issues, geekery, music, and life.
Check out his transmedia development business at Silverstring Media.
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Tag Archives: science fiction
Project Concordia: A Protagonist
When creating the concept for a story, developing a setting without developing plot or characters is silly. It’s the characters that will be the focus of the actual story, creating the narrative by navigating the plot they’re thrown into. The … Continue reading
Project Concordia: Dragons…in space!
At some point, a sci-fi setting also asks another important question: Aliens? I don’t want Concordia to be a cornucopia of exotic (all rather humanlike) aliens, like you see in so much sci-fi. I wanted it to be primarily about … Continue reading
Project Concordia: Personal Tech
The next logical iteration of the computer-in-your-pocket (which we still call a “phone”) is a computer implanted into you. This I think will be the basis of personal technology for Concordia: a chip planted into the skull, that acts as … Continue reading
Project Concordia: Station Structure
Outside the space station Concordia is a terraforming Mars, and a humanity expanding throughout the solar system. But what about inside the station? Is this city all one united entity, like a starship Enterprise, or a council of factions like … Continue reading
Project Concordia: A Time and Place
Creating a fantasy setting demands certain questions: Earth or another world? high magic or low? relative technology level? A sci-fi setting has to ask similar questions. Is this a galaxy-wide space opera, or set on Earth? Is it so far … Continue reading
Project Concordia: Space Station Concordia
The first inkling of a potential sci-fi project came to me a couple weeks before the ideas for the story started developing. A picture of a spaceship I saw got me thinking about the kind of giant ships of sci-fi … Continue reading
The Concordia Project
About a week ago, I started brainstorming ideas for a new project — a science fiction story. It started with a desire to jumpstart my creativity again, and turned into two hours of being unable to sleep because the ideas … Continue reading
World Building Pt. 4 – Religion
At this point in the creation of your world, there’s a lot of different directions you can go. In fact, the whole project is a pretty open one — perhaps the map isn’t nearly as important for you as the … Continue reading
World Building Pt. 3 – Inhabitants
You have a landscape — now, it’s time to populate it. Like a game of Sim City, you can only zone land for so long before you have to unpause and let people start inhabiting your creation. Likely, you’ve already … Continue reading




